About PommePlay
PommePlay is one place to find games that run natively on Apple devices: Apple Arcade, premium App Store games, the Mac App Store and Steam games with a Mac version. It’s an independent side project from Stockholm and isn’t affiliated with Apple or Valve.
Where the data comes from
- Apple’s public iTunes Search/Lookup API: names, developers, prices (US storefront), supported devices, minimum OS, genres, release and update dates, ratings and icons.
- App Store web pages: we read each listing’s information section to see whether it offers in-app purchases. This isn’t in Apple’s API, so we only check the App Store games we track one by one. Arcade games never have in-app purchases.
- Apple Arcade: game IDs come from Apple’s public Arcade pages and collections, then get confirmed through the lookup API (Arcade titles have no price). We currently see 297 titles.
- Steam store: Mac games with at least 1,000 user reviews, plus genres, Mac requirements, controller support, Metacritic score and current discounts.
How we judge Mac readiness
Steam’s “Mac” label also covers old 32-bit and Intel-era builds that may not run on today’s macOS. We keep a Steam game when its Mac requirements mention Apple silicon, or it needs macOS 10.15 or newer, or it came out in 2020 or later. Older builds stay only if the developer has posted an update on Steam since 2021. In this build 270 likely-legacy Steam games were left out. This is a heuristic, not a test on real hardware.
Apple silicon, Intel and Rosetta
Every Mac game gets one of three labels. Native Apple silicon means we have evidence that a Mac version runs natively: Steam’s Mac requirements mention Apple silicon, the App Store says it needs a Mac with an Apple M1 chip or later, or AppleGamingWiki rates native play. Intel only (needs Rosetta) means a source says the Mac version runs only through Rosetta 2. Unknown means we have no evidence either way. We never guess from release dates. In this build: 144 native, 192 Intel only, 1712 unknown.
This matters soon. Apple says Rosetta is available on Macs running macOS 27 or earlier, and that from macOS 28 it will work only for “certain older, unmaintained games that rely on Intel-based frameworks.” Apple hasn’t said which games qualify. Sources: Apple Support: Using Intel-based apps on a Mac with Apple silicon; Apple Developer News: Upcoming changes to Rosetta support (Sep 1, 2026).
How the Arcade tracker works
Arrival and departure dates come from the Apple Wiki’s list of Apple Arcade games and the references it cites, the App Store’s own Arcade “See All” and “Coming Soon” lists, Apple Newsroom posts, r/AppleArcade “Games Leaving Arcade” posts and news reports. Each date shows its source. From today on, a daily check compares the live Arcade catalog with the day before, so we catch arrivals and departures even when nobody announces them. Today the history covers 502 games and 655 dated events.
What we don’t know (yet)
- Whether a Mac version of an iPhone game is a native port or the iPad app running on Apple silicon. Apple’s data doesn’t say.
- Cross-save, controller support for App Store games, and performance on specific chips.
- Price history before tracking started on our first run. Price drops show up once we have two daily snapshots.
- Games on both stores are matched by exact name. A few duplicates or missed matches are possible.
Beyond the hand-picked list, we also pull the catalogs of publishers known for premium Apple releases. From those catalogs we skip free-to-play games (free with in-app purchases), so they only add premium titles. In this build that removed 93 titles.
Blank fields mean unknown. We never fill them with guesses.
Contact
Spotted a wrong price, a missing game or a broken badge? Email [email protected].
Build info
Last refresh 2026-10-16 18:34 UTC · 2,502 games · appstore: 700 · steam: 1,833 · arcade: 288 · macappstore: 127 · 180 listings merged across stores.